Port Nyanzaru

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Info

The only known remaining city on the peninsula of Chult. Recently independent from colonial forces overseas, the city is run by a group of wealthy merchants dubbed the Merchant Princes.

Characters

Character Role Ancestry Age Gender
Azaka Stormfang Guide Seeking Revenge Human Adult Female
Cenisara Dinosaur Rancher Half-Elf Middle-Aged Male
Ekene-Afa Former Gladiator Turned Prince Human Middle-Aged Female
Grandfather Zitembe Head Priest of Savras Human Elderly Male
Jessamine Cursed Merchant Prince Human Middle-Aged Female
Jobal Explorer Turned Merchant Prince Human Adult Male
Korhie Donadrue Sneaky Fist Operative Human Adult Male
Moorvark Barbarian Tortle Adult Male
Musharib Strange Albino Jungle Guide Dwarf Middle-Aged Male
Pockmarked Po Beggar Prince Human Middle-Aged Male
Russell the Crow Smol Tricksy Gladiator Kenku Unknown-Age Unknown-Gender
Shago Fuck Boy Jungle Guide Human Adult Male
Soshen O'tamu Brave Princeling Human Adult Male
Volothamp Geddarm Bombastic World Traveler Human Middle-Aged Male
Wakanga O'tamu Arcane-Collecting Merchant Prince Human Middle-Aged Male
Zindar Harbormaster Half-Dragon Adult Male

Locations

Old City

An ancient part of the city not protected by its walls. Ziggurats and "unsanctioned" economic activity.

Beggars' Palaces

Nexus of black-market activity. Run by Pockmarked Po.

Executioner's Run

The city's justice by blood sport. Fun for all ages.

Refuse Pit

Municipal trash and Megumin's resting place. RIP.

Merchants' Ward

The wealthy and powerful live, work and play here.

Goldenthrone

The center of city government.

Merchant Prince Villas

Most of them live in this ward.

Grand Souk

The fanciest market in the city.

Temple of Savras

Dedicated to Savras. Run by Grandfather Zitembe. Get divinations here.

Temple of Gond

Dedicated to Gond. Popular among craftspeople.

Temple of Sune

Dedicated to Sune. Pretty people only.

Harbor Ward

Ships go in and out.

Royal Docks

For merchant prince use only.

Harbormaster's Office

Zindar's office where he oversees operations for the docks.

Lighthouse

So ships don't crash.

Fort Nyanzaru

Keep the bad guys out of the port.

Dry Dock

Ships wrecked by Aremag come here.

Market Ward

The commercial heart of the city.

Red Bazaar

The largest shops catering to most people

Kaya's House of Repose

An upscale inn in the Red Bazaar.

The Thundering Lizard Inn

A raucous working class tavern in the Red Bazaar.

Fish Market

Mostly locals selling the day's catch.

Grand Coliseum

Gladiator fights occur here.

Hall of Gold

A temple to Waukeen. Money please.

Public Bathhouse

Even laborers deserve some relaxation.

Dyeworks

The most colorful part of the city.

Malar's Throat

The slum district in a deep ravine outside the walls of the city. Heavy rain, dinosaurs and undead make this very undesirable.

Temple of Tymora

Dedicated to Tymora. Luck for those who have little.

Tiryki Anchorage

Most animal husbandry is done here.

Dinosaur Pens

Dinosaurs sleep here. Cenisara lives here.

Happenings

§ Details
013 #MerchantPrinces After the undead attack on Port Nyanzaru, the party and Soshen O'tamu return to Wakanga O'tamu's villa. They meet with Wakanga and Syndra Silvane. Wakanga is furious and believes his son was targeted by forces within the city. The party learns that Soshen's guard posting was changed last minute to be outside the city gates during the attack. Wakanga believes it could be retribution over bringing the evidence of Kwayothe's treachery to Goldenthrone.
013 #RedWizards The party receives a letter from Jessamine, who states that the Red Wizards have been "driven out" of Port Nyanzaru. Megamen announces she is separating from the party to chase the Red Wizards into the jungle.
012 Safely inside the city gates, Volothamp Geddarm awakens and thanks the party. In exchange for saving his life, Volo gave Vivi a signed copy of "Volo’s Guide to Monsters." Volo made the party promise not to reveal that he was saved and to support his image and that he fought valiantly alongside them to defend Port Nyanzaru.
008 #TakeDownKwayothe #FlamingFist #PiratesOfChult #MerchantPrinces Megamen finds a map of Jahaka Anchorage and documents showing correspondence with Liara Portyr, the Flaming Fist in charge of Fort Beluarian. These missives describe in detail Kwayothe’s coordination with both the Flaming Fist and the pirates to undermine Port Nyanzaru and the other Merchant Princes.
006 #TakeDownKwayothe #DeathCurse #MerchantPrinces Jessamine meets the party. They notice she is afflicted by the Death Curse. She provides some political context, stating that Port Nyanzaru's independence was recent and there are elements within the city trying to undermine that. She asks the party to find evidence that Kwayothe is working with the Flaming Fist to re-exert colonial control of the city. In exchange, she offers resources and favor for their investigation.
006 #HelpingZitembe #StopTheDeathCurse The party approaches Grandfather Zitembe. They agree to help him drive off the Red Wizards from Port Nyanzaru. In exchange, he will divine the location of the Soulmonger for them.
005 The party explored Port Nyanzaru, checking out the Grand Souk and the Red Bazaar. Vivi stole a +1 boomerang dagger.
004 The party arrived on the docks of Port Nyanzaru. They came upon two provincial Chultans from deep within the jungle—a lizardfolk named Griselka Swampstrider and an albino dwarf named Ladmon—who were confused by the concept of customs agents. The party got roped into an altercation between the newcomers and the agents and the six of them slipped away after they charmed the customs officer to leave them alone.
004 #ExecutionersRun Executioner’s Run is a gauntlet of puzzles, traps, and monsters that is a popular way to execute criminals in Port Nyanzaru. Prisoners who make it through the gauntlet are absolved of their crimes and re-integrated into society. It is a well-attended blood sport event for the locals and even some of the Merchant Princes.
003 #GetToChult At last the party made it to the bustling Chultan city of Port Nyanzaru! Satisfied with his successful navigation to Chult, Moorvark slid into the ocean as the rest of the crew disembarked.
002 #GetToChult #Harpers #MerchantPrinces Upon arriving at her manor, Syndra Silvane gave the party a brief primer on what to expect in the jungles of Chult as well as a valuable map of the region. She gave them an additional potion of healing and sent them by boat - asking the party to seek out Wakanga O'tamu, one of the powerful Merchant Princes in Port Nyanzaru and ally to the Harpers.